17lands.com · Arena Powered Cube · Three Runs, 2025-2026

Powered Cube: A Data Deep Dive

Three runs, declining attendance, and a Boros archetype under the knife. Here's what the numbers reveal about Magic Arena's most powerful limited format.

578,517
Run 1 total games
254,456
Run 2 total games
261,377
Run 3 total games
1,094,350
All-time total
-53%
RW meta share, Run 1->3

1. Runs by Total Volume

Is Powered Cube growing in popularity? Is Traditional Draft becoming more popular within it?

Run 1 produced 578,517 games over 22 days (26,296/day). By Run 3, that daily rate had fallen to 12,447/day - a 53% decline. Runs 2 and 3 are roughly equivalent in total volume despite Run 2 being 7 days shorter. Traditional Draft peaked at 13% of games in Run 1 and has held at about 10-11% since.

2. The Excitement Curve

Does the beginning of each event have more momentum than the end? Is the pattern changing across runs?

Run 1 opened with a quiet launch day (~20k games) followed by a spike to 46,064 games on day 2, then declined steadily over two weeks. Runs 2 and 3 show progressively flatter profiles. Run 2's peak day reached ~22k before settling to a plateau around 16-17k. Run 3's peak came on day 7 (a Sunday) and the rest of the run held at 11-13k/day with almost no launch spike.

Day 1 in all runs reflects a partial-day launch. Run 3 Day 1 (Feb 10) was also the final day of the Lorwyn Eclipsed 21-day draft window, which likely suppressed Powered Cube uptake.

3. Boros Gets Nerfed

How did RW and RW+Splash total games and win rates change across the three runs?

Absolute Boros game counts fell sharply between Run 1 and Run 2, and continued falling in Run 3 - pure RW went from 53,610 to 10,491 games (-80%). Win rate tracked alongside it: pure RW dropped from 61.2% in Run 1 to 59.4% in Run 3. The splash variant held up better in games played; its win rate dipped to 59.8% in Run 2 before recovering to 60.3% in Run 3.

4. Meta Share, Controlling for Event Size

Adjusted for overall event size - are players drafting RW at the same rate, just losing more?

Pure RW's meta share fell from 10.7% (Run 1) to 4.5% (Run 3), roughly halving even after accounting for the overall event size decline. Splash RW declined more modestly - from 12.3% down to a trough of 9.0% in Run 2, then recovering to 10.4% in Run 3. In Run 3, 70% of all Boros games used the splash variant, up from 54% in Run 1.

5. Win Rate Across All Four Runs

How has pure RW and RW+Splash win rate moved as the cube has been iterated?

Run 4 data is early (970 pure / 1,847 splash games as of April 1, 2026).